Third graders at Chamberlayne are creating Mystery Animal Keynotes. They chose an animal to research and are using the facts they find to create a type of “Guess Who?” game. I provided them with a folder of pictures to use, a Keynote template, and a robot that digitizes the picture of their animal to make it a mystery. Each slide in the slideshow gives a fact until you reach the last slide and the digitized picture fades into the real picture revealing the answer. If you’d like to see a sample, click here. All of the files you need for this project are included in the packet which you can download here. It’s 48MB because of all the pictures.